Capital: Canorate (27,450)
Braganza (5,870), Cettigne
(9,300), Eranmas (11,970), Fort Ramgate (2,200), Korrholm (8,950)
Ruler: Imperial Governor Markwin Teldas
Government: Military Oligarchy
Languages: Common, Varisian
Religion: Abadar, Erastil, Iomedae
Shortly after Aroden’s death, regions and ethnic groups in Cheliax splintered. Chief among them was the frontier colony of Molthune, which declared independence in 4632 ar. Its success in this endeavor emboldened Galt and Andoran to follow suit. Using ancient maps of the territory to define new boundaries, Governor Kellon attempted to restore order and safety to his beleaguered people. Independence, however, does not equal stability. Less than a generation later, the independent folk of the Fangwood further splintered, breaking away from the old traditions that treated them as little more than indentured servants. Acts of sabotage at the various lumber camps throughout the region eventually led to open rebellion, and in 4655, the Fangwood rangers announced their own secession, creating the new nation of Nirmanthas. The intervening years have seen six new governors drawn from
the Molthuni Army, all of whom have served in the ongoing war with their neighbors to the north.
The military oligarchy understands maneuvers and discipline better than civilian governance. Yet however blunt their statesmanship, the nine General Lords run effective, capable offices. Promotion to the rank of Imperial Governor is bestowed by the General Lords, and the position is held for life or until abdication. The current governor, Markwin Teldas, is intelligent, educated, and aggressive—loved by few, but respected by all. He adds
an economist’s f lair to his strategy—many of his tactics appear obtuse, even counter intuitive, but more often than not, they increase Molthuni sovereignty and financial
Most residents of Molthune fall into one of two distinct groups: city dwellers and laborers. The city dwellers, almost all of whom live in Eranmas or Canorate, are considered imperial citizens. Citizens may participate in local governance and foreign trade and move freely about the country. Most of the rest of the populace are laborers— indentured servants who till the great fields of the central plains and perform the common work that powers the
Molthuni economy. While many laborers resent their position, most take pride in their work, seeing it as one part of a greater whole that allows Molthune to maintain its
proud traditions while forging a new, independent future.
Imperial Governor Markwin Teldas recently proclaimed that any laborer can become a citizen by serving in the armies of Molthune for a 5-year period. While this decision
enjoys strong popularity with the working masses, the elite consider it an abomination. Teldas, however, has bigger plans. For while Molthune has extensive resources, it has
relatively few people to effectively tap them. Under Teldas’s direction, territorial governors began offering monetary bonuses for extra children in families. Immigrants are promised land in exchange for military service or labor for the state, and slavery is not only
permitted, but encouraged—within strictly defined and lawful boundaries, of course. In Molthune, slaves are relatively fortunate; a careful slave with an understanding
of the law can advance to citizenship in time—a road completely blocked to slaves of most other nations.
Although pragmatic, this population drive was born of avarice. Simply put, Molthune needs more people to increase its riches. More laborers, more soldiers, and more citizens ramp up every aspect of the Molthune economy. Teldas’s plan to swell the army’s numbers could allow him to retake Nirmathas, deter potential Chelish and Drumish predation, and increase the nation’s wealth within few years if all goes well, thus quieting his critics (or at least, some of them).
Ancient law and tradition, tempered by military pragmatism, define most aspects of life and conduct in Molthune. Some wonder that anything gets done under such a system, but once activated, the Molthune Imperial Army moves with stunning agility, speed, and force. Although overwhelmingly human and primarily of Chelish descent, the Imperial Army easily absorbs foreigners, and even monstrous troops, so long as they follow orders. Hobgoblins, centaurs, lawful lycanthropes, and even a few nagas serve the army of Molthune in highly specialized units.